![]() Sega R&D Head and Mega Drive designer Hideki Sato Up to that point, the titles Sega had put out were worthless. When I saw that game, I finally felt relieved that I hadn’t been so wrong in the design of the architecture. And this was from a third party developer. A bit later, I saw the shooting game Thunder Force II, which made great use of the specific functions of the 16-bit platform, such as line scrolling. I thought that the hardware was only capable of putting out games like that. When I saw this, I thought that I had made a huge mistake in the design of the Mega Drive’s architecture. Everybody there was dumbfounded at how bad the games were. We announced that the 16-bit era had arrived, and we showed off several games. This happened with three or four titles.Īt the time, we held this huge promotional event. However, when you significantly reduce the memory, the end result is not good. In that case, it would have been much better. For Altered Beast, I wanted to use the same large amount of memory as the System 16 arcade version. Altered Beast and Osomatsu-kun… the quality of that one was really “shoddy.” They were worthless titles. ![]() ![]() They ended up losing Tetris, and the titles they did release were just no good. Sega was thinking about what titles to release with its new 16-bit platform. Confirmed by multiple employees of both Sega and SIMS (which many Osomatsu-kun staff later migrated to), the story of Akatsuka's thrown ashtray spread to other employees within the company, and eventually to the gaming public. After the release of Osomatsu-kun Hachamecha Gekijou, the author was so offended by its poor quality that during a meeting with Sega R&D 2, Akatsuka became enraged and threw an ashtray at one of the developers. įujio Akatsuka, author of the original manga, was outspokenly critical about video games and considered them to be a problem plaguing Japanese youth. To accommodate this, Sega R&D 2 removed the second half of the game entirely, from the levels to the end-game credits. Osomatsu-kun Hachamecha Gekijou was originally developed for a 4-Megabit cartridge, but due to chip shortages being experienced by Japan, the game was notably reduced to a 2-Megabit cartridge.
0 Comments
Leave a Reply. |